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  • Writer's pictureAaron Lee

DES 231 Blog 2

Updated: Aug 23, 2021

iPhone

The iPhone was first released in 2007 by Steven Jobs. At that time, Apple was able to introduce a completely new product away from the existing functions of smartphones. Apple has provided a great way to quickly understand the purpose of each button or app based on digital interaction with letters, drawers, and physical movements that move around (Diederik Van de, H. 2019). In addition, many of Apple's apps offer differentiated visual styles compared to their competitors.

iPhone is a design that was created from the speculative design. The iPhone was a new design that didn't originally exist and was born in people's minds. To be exact, it's one speculative design that created the UX/UI design. So many designs have followed the UX/UI design of the iPhone, and we can see that it is still developing.


This design "iPhone" ranks high among the designs I thought. Although I personally like the design of the iPhone, it has become the leader of UX/UI design as Apple developed the iPhone. I think it takes a lot of effort and challenge to make this design better. Because the UX/UI is the only way to do it. User Experience (UX) design is simply a user experience. The UX design is to design the overall experience, such as reactions and behaviors, that users feel while using certain products, systems, services, etc., directly or indirectly. UI (User Interface) design is the design of how users use the product. In other words, it's an outward visualization. So, many different ideas, experiences, and challenges are needed as a way of challenge, such as challenges of various colors and interviews with users.




Bibliography


Sharma, S. (2021, Jan, 9). Birth of a True Smartphone: 14 Years Since the First Apple iPhone. the quint.


Diederik Van de, H. (2019, Nov, 20). 4 examples of the impact of speculative design. Gridd.


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