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Assignment 3 (Group 18)

Our group's topic is 'promoting social connectedness' because of COVID-19. people get less communication and get the distance with others.

However, normally, people were making the group with others and build communication. So, we are trying to rebuild the connection from people using the model.


This project, we wanted to create a product that increases Social Connectedness through people interactions, as well as displaying positive impacts of gaming interactions, and how it can go hand-in-hand with improving social connectedness. Lastly, the reassurance this product can give gamers in today's society, will cleanse them of the sigma society previously had on them and their "introvertedness".

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The model is consist of a CRT Monitor, a Sony TV, a retro push-button, with an LED light. Also a retro headphone set.

Our group's video. we used our model and Animal crossing in the video. Because we are using the Animal crossing data in the model. It shows how model and Animal crossing works together, and how the customer thinking about. Music is showing the customer's emotion as well. it is great video how the our model works

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